Daniel S.Lima
Character Technical Animator
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    ThumbDslSIE101000x400
    March 4, 2013

    Sculpt Inbetween Editor 1.0

    Daniel S. Lima ⋅ Blog, Maya Tools ⋅ 56 Comments

    Ok, here we go with the release of this tool. If you have been following the previous post you probably have notice that I changed the name from Sculpt Inbetween Manager to Sculpt Inbetween Editor. Well, I have to be honest that I have some concerns of what you probably will deal with using this […]

    dslEpic
    February 6, 2013

    Epic, The Movie

    Daniel S. Lima ⋅ Blog, Professional ⋅ 1 Comment

    What a great opportunity that I had working on this movie. I’m very proud with the result that our team at BlueSky  is bringing to the theaters this year. I was responsible to rig this guy on the thumbnail  and I can tell you that I enjoyed every single day making his rig. It was […]

    ThumbDslSIM1000x400
    January 21, 2013

    Sculpt Inbetween Manager (Beta)

    Daniel S. Lima ⋅ Blog, Maya Tools ⋅ 3 Comments

    dslSIM is a tool that took me almost one year to develop. It’s a tool that gives the user the possibility to bake(PSD), mirror targets, edit their deltas and administrate inbetweens.  I first started to develop this tool with the motivation to not only have a missing ibetween editor in maya but also learn more […]

    ThumbTunnyCharacter
    January 20, 2013

    Tunny Character

    Daniel S. Lima ⋅ Blog, Personal ⋅ 0 Comments

    This is the owner of the starship that I showed on the previous post.  His name is Tunny and I guess I have him for more or less 10 years. I designed him during some inspiration for no propurse but later some ideas showed up with him and the starship came toguether right after. Now […]

    bckSpaceTunnyShipRenderTestDanielSlima (12)
    January 19, 2013

    Space Tunny Project

    Daniel S. Lima ⋅ Blog, Personal ⋅ 1 Comment

    This is one of my personal projects that I have been working for a long time. I have lots of ideas for this ship since I created and I truly believe that that one day it will flying around. The design has been slowly modified during the years, it’s almost those diecast model that you build […]

    ThumbDistrict9
    January 6, 2013

    District 9 – Animation Reel 2010

    Daniel S. Lima ⋅ Blog, Professional ⋅ 2 Comments

      This is was my first feature film as a character animator. I know…  I’m pretty lucky I right? …but I thank to God to have opened this opportunity in my professional career. I have some friends that mentioned during the project that they have been working for many years in the industry and just […]

    January 1, 2013

    Hello world!

    Daniel S. Lima ⋅ Blog ⋅ 0 Comments

    Welcome to my blog!  I hope this space somehow can give you some ideas to help you in our CG field the same way how I have been helped learning from our community around the internet.

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